Texturing the Head
The idea of this assignment was to create textures for a Supplied High Poly Mesh (the Alien Head) in ZBrush, and using techniques taught to us bake it onto a low poly mesh that had been supplied.
ZBrush and Poly Point
The main technique I used for texturing this model was poly paint. This allowed me to paint the material I wanted directly onto the Mesh. for this material I only used five textures. Two where the same just different colors, One bone texture and the others where Shells which were used for the skull texture.
The Textures
The first two textures where the base textures I used for the main skull, And the nose, I wanted them to look like bare bone and as if it had been exposed for years.
The next texture was the Skin/Scale textures. For these I wanted to a more Fleshy, Scaly, Fishy and Alien. This was something that i wanted to create with the Three textures below.
In the final texture i Ended up only using one of these as the red was to Light and was very hard to edit with the Brightness/Contrast, Curves, levels and Exposure. The only other thing I could of tried was High Pass Filter.
Below is the final Textured version in Z-Brush. I created this using the Poly Paint tool. This allowed me to paint directly onto the Mesh.
The Bone Texture
The main base for the whole face texture where the two bone textures below, The lighter first image being mainly used and the second image being used for darker areas.
The main technique I used for texturing this model was poly paint. This allowed me to paint the material I wanted directly onto the Mesh. for this material I only used five textures. Two where the same just different colors, One bone texture and the others where Shells which were used for the skull texture.
The Textures
The first two textures where the base textures I used for the main skull, And the nose, I wanted them to look like bare bone and as if it had been exposed for years.
The next texture was the Skin/Scale textures. For these I wanted to a more Fleshy, Scaly, Fishy and Alien. This was something that i wanted to create with the Three textures below.
In the final texture i Ended up only using one of these as the red was to Light and was very hard to edit with the Brightness/Contrast, Curves, levels and Exposure. The only other thing I could of tried was High Pass Filter.
Below is the final Textured version in Z-Brush. I created this using the Poly Paint tool. This allowed me to paint directly onto the Mesh.
The Bone Texture
The main base for the whole face texture where the two bone textures below, The lighter first image being mainly used and the second image being used for darker areas.
The Low Poly
The head it self was quite easy to unwrap, there was 4 parts, The Skull, Front, Side and Back, You can see this on the base Image. I did not particualy have to worry about seams as the texture had been created seamlessly in ZBrush and it was already seamless.
Diffuse Texture
Ambient Occlusion Map
Specular Map
Normal Map
No comments:
Post a Comment