Saturday, 27 April 2013

Building Texture One

The first part of the building texture was to create the door texture, Baked Normals, Specular and Ambient Occlusion.

Basic Diffuse Texture

The base diffuse texture was created mostly with one wood texture


Normals

One of the first times I have used Photo and Baked Normals. The first set of Normals was created form baking a high poly in Maya, I then used the texture to create another set of Normals which was over layed ontop of the Baked Normals


Specular

The specular was created by De-Saturating the diffuse texture and then fiddling with the black and white curves to create a more realistic specular


Ambient Occlusion

The AO was created from the High to low poly bake


This Door is going to make a re appearance in the Building Texture Two part of my blog with a few little changes.

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